Evolution has stated that it had no indication of the impending trouble from tests it ran ahead of the game’s release. In the little communication since the problems began – requests to Evolution or Sony for comment were politely rebuffed, with the developer effectively on lockdown. “Over the past two weeks it has never worked properly once.” Locked down “I had the game a day or so after launch and the online aspect was not working, you could not connect to the servers at all so this meant you could not join a club or play online,” Andy Hill told the Guardian. Trawl through the comments, filter out the Xbox fanboy vultures predictably feasting on this all-too-perfect ready meal, and you’re still left with hundreds of accounts of similarly disappointing experiences. “Sorry, after three weeks of ‘We’re fixing it, we’re fixing it’ and no discernible improvements on my end, I’m about done, as fun as the actual driving model is.” “So far, Driveclub is no ‘socially connected’ racing game, it’s barely connected at all!” wrote Christian Pohl on the Driveclub Facebook page. On forums, Facebook, and Twitter, Driveclub players have been expressing their frustration. Even the Leaderboards aren’t behaving properly. When it works, the racing is mostly solid but compromises are evident – there has been no change to the only two types of available racing all week, for instance.Įlsewhere, the Challenges element continues to be offline, as are the Face Off segments, player’s stats, ghosts, and the Notifications. After no server access for the first 10 days, semi consistent multiplayer races have finally been possible this week, but the process continues to be laborious (just seven races in one hour is our best performance to date) and connection success rate in our experience has only improved to around 50%. At the time of writing the online portion of the game is still not functioning satisfactorily.
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